About Luke

Technical Designer and Founder of Locogame

I make games. Most of the time I help other studios and independent developers to make games and sometimes I produce my own. For over five years now I have been working with game engines such as Unity, Unreal Engine and smaller libraries such as Love2D and Pixi.js. I founded Locogame to be a micro-studio other creative companies can hire to either bolster their workforce for specific project deliverables or to rapidly outsource a proof-of-concept. I also create my own content, with the long term view of bringing the best of digital and non-digital games together. I aim to experiment with forms of play that inspires, educates, and enriches culture.

I like to think I offer a unique perspective to game development - I used to work in the film and music industry. Working as a cinematographer and editor on many music videos, concerts and feature films. I bring all that experience with me.

If you'd like to get in touch for a business opportunity or you just think I'm kind of a cool guy; email me at luke@locogame.co.uk.


In 2018...

August - November
Client... SigTrap
Role... Network Programmer
Game... Misery Loves Company
Tech... Unity, Photon Bolt, Oculus GO

October
Client... Mangahigh
Role... Technical Designer
Project... Educational Maths Game Prototype
Tech... Phaser, JavaScript

August
Game Jam... Guildford Game Jam
At... Media Molecule
With... Lewis Thompson
Game... Popcorn Hum Ding Explosion

April
I Move To... Guildford

January to April
Client... Austella
Role... Technical Designer
Project... Michelin AR iOS app
Tech... Unity 2017, Vuforia

January to April
Client... Austella
Role... Technical Designer
Game... Coda
Tech... Unreal Engine 4.18, Oculus Touch

January
Client... Thumbfood
Role... Design Consultation
Game... WordHunters (PS4)

In 2017...

November to December
Client... Ashfield Healthcare
Role... Lead Programmer
Project.. Multiple Sclerosis VR
Tech... Unity, HTC Vive, Daydream

July
Client... Legends of Learning
Role... Producer and Developer
Project.. Digital Signals (Educational Game)
Tech... Unity, WebGL

June
I founded... Locogame LTD.

In 2016...

April
I joined... Inclusive Technology
In... Delph, Saddleworth, UK
Role... Software Developer
Creating... HTML5 based educational activities
Creating... Server-side infrastructure in C++
Creating... AR Games in Unity

In 2015...

December
I made... This website
Called... www.lukeperkin.com
It... Was very meta.

July
I made... Propagate
for... Unity (Asset store)
it... Simulates sound waves propagating through an environment.

June
I made... Factorio Mods
Called... Command Control
Called... Homeworld
Called... Finite Water

March to May
Client... Openshadow
Role... Lead Programmer
Project... MyStudioFactory (AR Makeup app)
Tech... Unity, iOS, Visage Face Tracking

April
Game jam... Ludum Dare #32
With... Philip Chin
Called... End of the Line.

In 2014...

December
Game jam... Ludum Dare #31
Called... Mini Minotaur.

August
Game jam... Ludum Dare #30
Game... Transmission.

June to July
Feature film... Tear Me Apart.
Production... Cannibal Films
Role... 1st AC

April
Released... Number Q
It was... A memory training game for the iPad

March
I founded... Northwest Playtesters
It is... A monthly meetup for playtesting games

January to November
I joined... The Frog and Bucket Comedy Club
Role... Office Administrator

In 2013...

August
Commercial... Pizza Hut
Role... 2nd AC
Production... Pantling Studio.

August
Concert... Halle Orchestra at the Jodrell Bank Music Festival
Role... Camera Operator
Production... Surdevan Creative.

August
Concert... Creamfields Music Festival
Role... 1st AC
Production... Surdevan Creative.

July
Client... Surdevan Creative
Project... Create a proprietary software vision mixer.
Role... Lead Programmer

April to July
Volunteering... at the South African Animal Sanctuary Alliance
It... involved filming and editing promotional and educational videos.

Febuary
I released... Molecularama
It was... An educational card game about the table of elements.

January
I made... A Minecraft Mod
Called.. Minechem
It... Introduced mechanisms themed around chemistry. Downloads... ~9000.

In 2012...

August
Game jam... 7 Day FPS
Called... Symbiosis

August
Corporate video... Bentley Motors
Role... Camera Operator and Video Editor
Production... Surdevan Creative.

???
I made... Minecraft Mods
Called... Crafting Table II
Called... Hangable Maps
Called... Footprints
Called... Extruder

June to July
I was... a camera operator
For... various summer music festivals (IMAG and promo)
By... Surdevan Creative.

April
I was... the focus puller
For... the Warehouse Project promo
By... Surdevan Creative.

March
I was... a camera operator
For... the olympic torch relay in Liverpool
By... Surdevan Creative.

Febuary
I was... the 2nd camera assistant
For... a feature film
Called... Implementation.

Febuary
I was... a spark
For... Mano De Dios' music video
By... Dan Higley.

January
I was... the director of photography
For... a short film
Called... The Shot.

January
I was... a camera runner
For... a feature film
Called... Traveller.

In 2011...

???
I was... a spark
For... Police Dog Hogan's music video
By... Fred Rowson.

???
I was... the lighting cameraman
For... the Gluts' music video.

???
I was... the focus puller
For... O2's music video
By... Surdevan Creative.

???
I was... a camera operator
For... a short film
By... Taylor McClay
Called... Whistle.

In 2010...

August
I made... a documentary
About... the comedian Sam Wills
Called... The Boy With Tape On His Face.

In 2009...

October
I studied... practical film-making and cinematography
At... Metfilm School, Ealing Studios, London
For... two years.

In 2008...

???
I was... a camera operator
For... the Vanguard's music video
By... Surdevan Creative.

???
I studied... A level physics and film studies
At... Aquinas College, Stockport
For... two years.

In 19??...

???
My mother made... a human
Called... Luke Perkin
He... was probably a mistake, but let's give him a chance, ok?